[CFT 17/29] Add gameport bus_type probe and remove methods

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Signed-off-by: Russell King <[email protected]>

---
 drivers/input/gameport/gameport.c |   12 +++++++-----
 1 files changed, 7 insertions(+), 5 deletions(-)

diff -up -x BitKeeper -x ChangeSet -x SCCS -x _xlk -x *.orig -x *.rej -x .git linus/drivers/input/gameport/gameport.c linux/drivers/input/gameport/gameport.c
--- linus/drivers/input/gameport/gameport.c	Sun Nov  6 22:16:11 2005
+++ linux/drivers/input/gameport/gameport.c	Sun Nov 13 16:25:51 2005
@@ -50,9 +50,7 @@ static DECLARE_MUTEX(gameport_sem);
 
 static LIST_HEAD(gameport_list);
 
-static struct bus_type gameport_bus = {
-	.name =	"gameport",
-};
+static struct bus_type gameport_bus;
 
 static void gameport_add_port(struct gameport *gameport);
 static void gameport_destroy_port(struct gameport *gameport);
@@ -703,11 +701,15 @@ static int gameport_driver_remove(struct
 	return 0;
 }
 
+static struct bus_type gameport_bus = {
+	.name =	"gameport",
+	.probe = gameport_driver_probe,
+	.remove = gameport_driver_remove,
+};
+
 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
 {
 	drv->driver.bus = &gameport_bus;
-	drv->driver.probe = gameport_driver_probe;
-	drv->driver.remove = gameport_driver_remove;
 	gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
 }
 
-
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