Re: [PATCH] sched: Fix adverse effects of NFS client on interactive response

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At 10:31 PM 1/5/2006 +1100, Peter Williams wrote:
Mike Galbraith wrote:
At 08:51 AM 1/5/2006 +1100, Peter Williams wrote:

I think that some of the harder to understand parts of the scheduler code are actually attempts to overcome the undesirable effects (such as those I've described) of inappropriately identifying tasks as interactive. I think that it would have been better to attempt to fix the inappropriate identifications rather than their effects and I think the prudent use of TASK_NONINTERACTIVE is an important tool for achieving this.
IMHO, that's nothing but a cover for the weaknesses induced by using 
exclusively sleep time as an information source for the priority 
calculation.  While this heuristic does work pretty darn well, it's 
easily fooled (intentionally or otherwise).  The challenge is to find the 
right low cost informational component, and to stir it in at O(1).
TASK_NONINTERACTIVE helps in this regard, is no cost in the code where 
it's used and probably decreases the costs in the scheduler code by 
enabling some processing to be skipped.  If by its judicious use the 
heuristic is only fed interactive sleep data the heuristics accuracy in 
identifying interactive tasks should be improved.  It may also allow the 
heuristic to be simplified.
I disagree.  You can nip and tuck all the bits of sleep time you want, and 
it'll just shift the lumpy spots around (btdt).
        -Mike 

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