Re: [RFC] CPU scheduler: Simplified interactive bonus mechanism

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Ingo Molnar wrote:
* Ingo Molnar <mingo@elte.hu> wrote:


* Peter Williams <pwil3058@bigpond.net.au> wrote:


This patch implements a prototype version of a simplified interactive bonus mechanism. The mechanism does not attempt to identify interactive tasks and give them a bonus (like the current mechanism does) but instead attacks the problem that the bonuses are supposed to fix, unacceptable interactive latency, directly.
i think we could give this one a workout in -mm, to see the actual 
effects. Would you mind to merge this to -mm's scheduler queue, to right 
after sched-add-sched_batch-policy.patch?

i have done this for latest -mm, see the patch below (i also merged your patch to the SCHED_BATCH patch's effects), but the resulting kernel has really bad interactivity: e.g. simply starting 4 CPU hogs on a 2-CPU system slows down shell commands like 'ls' noticeably. So NACK for the time being.
I've just realized a more serious reason why this scheduler modification 
needs to be postponed as unsuitable for general use.  It essentially 
relies on sched_clock() having at least microsecond resolution and it 
has been pointed out to me that on some systems this isn't true and, 
even though its units are always nanoseconds, the resolution of 
sched_clock() can be large as 1/HZ.  This scheduler would not work very 
well on these systems so its time has not yet come regardless of 
successful resolution of the other problems.
Nevertheless, I'll add a scheduler based on ingosched with this 
modification (and fixes) to PlugSched so that progress can be made on 
improving it for those systems where it is feasible.
Peter
--
Peter Williams                                   pwil3058@bigpond.net.au

"Learning, n. The kind of ignorance distinguishing the studious."
 -- Ambrose Bierce
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