Also track the actual time spent in C-States (C2 upwards, we can't
determine this for C1), not only the number of invocations. This is
especially useful for dynamic ticks / "tickless systems", but is also
of interest on normal systems, as any interrupt activity leads to
C-States being exited, not only the timer interrupt.
Signed-off-by: Dominik Brodowski <[email protected]>
Index: working-tree/drivers/acpi/processor_idle.c
===================================================================
--- working-tree.orig/drivers/acpi/processor_idle.c
+++ working-tree/drivers/acpi/processor_idle.c
@@ -280,8 +280,6 @@ static void acpi_processor_idle(void)
cx = &pr->power.states[ACPI_STATE_C1];
#endif
- cx->usage++;
-
/*
* Sleep:
* ------
@@ -379,6 +377,9 @@ static void acpi_processor_idle(void)
local_irq_enable();
return;
}
+ cx->usage++;
+ if ((cx->type != ACPI_STATE_C1) && (sleep_ticks > 0))
+ cx->time += sleep_ticks;
next_state = pr->power.state;
@@ -993,9 +994,10 @@ static int acpi_processor_power_seq_show
else
seq_puts(seq, "demotion[--] ");
- seq_printf(seq, "latency[%03d] usage[%08d]\n",
+ seq_printf(seq, "latency[%03d] usage[%08d] duration[%020llu]\n",
pr->power.states[i].latency,
- pr->power.states[i].usage);
+ pr->power.states[i].usage,
+ pr->power.states[i].time);
}
end:
Index: working-tree/include/acpi/processor.h
===================================================================
--- working-tree.orig/include/acpi/processor.h
+++ working-tree/include/acpi/processor.h
@@ -51,6 +51,7 @@ struct acpi_processor_cx {
u32 latency_ticks;
u32 power;
u32 usage;
+ u64 time;
struct acpi_processor_cx_policy promotion;
struct acpi_processor_cx_policy demotion;
};
-
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