On Mon, Dec 19, 2005 at 11:11:03AM -0800, Linus Torvalds wrote:
> On Mon, 19 Dec 2005, Ingo Molnar wrote:
> >
> > in fact, generic mutexes are _more_ fair than struct semaphore in their
> > wait logic. In the stock semaphore implementation, when a waiter is
> > woken up, it will retry the lock, and if it fails, it goes back to the
> > _tail_ of the queue again - waiting one full cycle again.
>
> Ingo, I don't think that is true.
>
> It shouldn't be true, at least. The whole point with the "sleeper" count
> was to not have that happen. Of course, bugs happen, so I won't guarantee
> that's actually true, but ..
The only thing I can see as an improvement that a mutex can offer over
the current semaphore implementation is if we can perform the same
optimization that spinlocks perform in the unlock operation: don't use
a locked, serialising instruction in the up() codepath. That might be
a bit tricky to implement, but it's definately a win on the P4 where the
cost of serialisation can be quite high.
> [ Oh. I'm looking at the semaphore code, and I realize that we have a
> "wake_up(&sem->wait)" in the __down() path because we had some race long
> ago that we fixed by band-aiding over it. Which means that we wake up
> sleepers that shouldn't be woken up. THAT may well be part of the
> performance problem.. The semaphores are really meant to wake up just
> one at a time, but because of that race hack they'll wake up _two_ at a
> time - once by up(), once by down().
>
> That also destroys the fairness. Does anybody remember why it's that
> way? ]
History? I think that code is very close to what was done in the pre-SMP
version of semaphores. It is certainly possible to get rid of the separate
sleepers -- parisc seems to have such an implementation. It updates
sem->count in the wakeup path of __down().
-ben
--
"You know, I've seen some crystals do some pretty trippy shit, man."
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