Hi Nick,
On Thu, Nov 10, 2005 at 10:31:09AM +1100, Nick Piggin wrote:
> Does this cache add much performance compared with simple repeated
> lookups? If the access patterns are highly local, the top of the
> radix tree should be in cache.
It just guarantees constant lookup time for small/large files.
My context based read-ahead code has been quite tricky just to avoid many radix
tree lookups. I made it much simple and robust in the recent versions by just
scanning through the cache. With the help of look-aside cache, the performance
remains comparable with the tricky one. Sorry, the oprofile log was overwrote.
But if you do need some numbers about the cache, I'll make one.
>
> I worry that it is a fair bit of extra complexity for something
> slow like the IO path - however I haven't looked at how you use the
> cache.
Most are one-liners, except radix_tree_cache_lookup_node(). Which is about 10
lines. Currently it is always called with a constant @level, where inline can
help. Only several speed critical functions call it, so I guess icache misses
will not be a big problem. But I do feel it ugly to expose internal data
structures in .h :(
>
> >Most of them are best inlined, so some macros/structs in .c are moved into
> >.h.
> >
>
> I would not inline them. You'd find that the extra icache misses
> that costs outweighs the improvements for larger functions.
>
> >+
> >+struct radix_tree_node {
> >+ unsigned int count;
> >+ void *slots[RADIX_TREE_MAP_SIZE];
> >+ unsigned long tags[RADIX_TREE_TAGS][RADIX_TREE_TAG_LONGS];
> >+};
> >+
>
> Would be much nicer if this weren't declared in the header file, so
> people don't start trying to use the nodes where they shouldn't.
> This ought to be possible after uninlining a couple of things.
Ok. I'll try it.
>
> > struct radix_tree_root {
> > unsigned int height;
> > gfp_t gfp_mask;
> > struct radix_tree_node *rnode;
> > };
> >
> >+/*
> >+ * Support access patterns with strong locality.
> >+ */
>
> Do you think you could provide a simple 'use case' for an overview
> of how you use the cache and what calls to make?
Ok, here it is:
void func() {
+ struct radix_tree_cache cache;
+
+ radix_tree_cache_init(&cache);
read_lock_irq(&mapping->tree_lock);
for(;;) {
- page = radix_tree_lookup(&mapping->page_tree, index);
+ page = radix_tree_cache_lookup(&mapping->page_tree, &cache, index);
}
read_unlock_irq(&mapping->tree_lock);
}
>
> >+struct radix_tree_cache {
> >+ unsigned long first_index;
> >+ struct radix_tree_node *tree_node;
> >+};
> >+
>
> >+static inline void radix_tree_cache_init(struct radix_tree_cache *cache)
> >+{
> >+ cache->first_index = 0x77;
> >+ cache->tree_node = NULL;
> >+}
> >+
> >+static inline int radix_tree_cache_size(struct radix_tree_cache *cache)
> >+{
> >+ return RADIX_TREE_MAP_SIZE;
> >+}
> >+
> >+static inline int radix_tree_cache_count(struct radix_tree_cache *cache)
> >+{
> >+ if (cache->first_index != 0x77)
> >+ return cache->tree_node->count;
> >+ else
> >+ return 0;
> >+}
> >+
>
> What's 0x77 for? And what happens if your cache gets big enough that
> the first index is 0x77?
Sorry for the ugly code. It is better written as:
if (cache->first_index & RADIX_TREE_MAP_MASK)
return 0;
else
return cache->tree_node->count;
The 0x77 is an invalid value that will be detected in radix_tree_cache_lookup_node():
mask = ~((RADIX_TREE_MAP_SIZE << (level * RADIX_TREE_MAP_SHIFT)) - 1);
---> if ((index & mask) == cache->first_index)
return cache->tree_node->slots[i];
node = radix_tree_lookup_node(root, index, level + 1);
It can be initialized to 1, 0xFF, or any i that (i & RADIX_TREE_MAP_MASK != 0).
I'd better just init it as RADIX_TREE_MAP_MASK.
Regards,
Wu
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