Re: [2.6 patch] drivers/input/: possible cleanups

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On Sat, Nov 05, 2005 at 04:09:59PM +0100, Adrian Bunk wrote:
> On Fri, Nov 04, 2005 at 02:12:28PM +0100, Vojtech Pavlik wrote:
> > On Fri, Nov 04, 2005 at 01:57:42PM +0100, Adrian Bunk wrote:
> > 
> > > On Fri, Nov 04, 2005 at 01:42:07PM +0100, Vojtech Pavlik wrote:
> > > > On Fri, Nov 04, 2005 at 01:35:41PM +0100, Adrian Bunk wrote:
> > > > > This patch contains the following possible cleanups:
> > > > > - make needlessly glbal code static
> > > > 
> > > > Agreed.
> > > > 
> > > > > - gameport/gameport: #if 0 the unused global function gameport_reconnect
> > > > 
> > > > That one should be an EXPORT_SYMBOL() API. If the export is missing,
> > > > then that's the bug that needs to be fixed.
> > > >...
> > > 
> > > There isn't even a header providing a function prototype which is quite 
> > > strange for a part of an API.
> >  
> > It's a planned API (a mirror of what the serio abstraction does), the
> > drivers don't use it yet.
> 
> Can you either apply my patch to #if 0 it, or (if usage is planned very 
> soon) add a function prototype to a header file?

I'll add the prototype.

> 
> In both cases, we get rid of a warning both by sparse and with the gcc 
> -Wmissing-prototypes flag.
> 
> > Vojtech Pavlik
> 
> cu
> Adrian
> 
> -- 
> 
>        "Is there not promise of rain?" Ling Tan asked suddenly out
>         of the darkness. There had been need of rain for many days.
>        "Only a promise," Lao Er said.
>                                        Pearl S. Buck - Dragon Seed
> 
> 

-- 
Vojtech Pavlik
SuSE Labs, SuSE CR
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