Re: In-kernel graphics subsystem

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I would say no.  Maybe a better idea would be to
extend the current OpenGL lib and provide an API layer
for creating a set of rich graphics functionality in
"regular" applications.  I.e. 3d charts, buttons, 3d
form space ?

Just a suggestion.


--- Athar Hameed <[email protected]> wrote:

> Hi,
> 
> We are a group of three undergrad CS students,
> almost ready to start our senior project. We have
> this idea of integrating a graphics subsystem with
> the kernel and doing away with the X server. We are
> not really sure if this is a wise thing to do. It
> hasn't been done before. Your comments on this idea
> will be very helpful.
> 
> 
> Thanks,
> 
> Athar
> Shery
> Kazi
> 
> P.S. We are not subscribed to the lklm. Kindly CC
> your replies to [email protected]
> 
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