Re: [PATCH 1/3] Updated dynamic tick patches - Fix lost tick calculation in timer_pm.c

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Hi!

> > With this patch, time had kept up really well on one particular
> > machine (Intel 4way Pentium 3 box) overnight, while
> > on another newer machine (Intel 4way Xeon with HT) it didnt do so
> > well (time sped up after 3 or 4 hours). Hence I consider this
> > particular patch will need more review/work.
> > 
> 
> Are lost ticks really that common?  If so, any idea what's disabling
> interrupts for so long (or if it's a hardware issue)?  And if not, it
> seems like you'd need an artificial way to simulate lost ticks in order
> to test this stuff.

Try running this from userspace (and watch for time going completely
crazy). Try it in mainline, too; it broke even vanilla some time
ago. Need to run as root. 

								Pavel

void
main(void)
{
        int i;
        iopl(3);
        while (1) {
                asm volatile("cli");
                //              for (i=0; i<20000000; i++)
                for (i=0; i<1000000000; i++)
                        asm volatile("");
                asm volatile("sti");
                sleep(1);
        }
}


-- 
if you have sharp zaurus hardware you don't need... you know my address
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