Re: some missing spin_unlocks

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> This one needs more care.  We can't drop the lock, because
> the destroy actions need to be protected by that lock, but
> we can't release the lock after rose_destroy_socket() because
> the object may not even exist any longer.


does it matter? can ANYTHING be spinning on the lock? if not .. can we
just let the lock go poof and not unlock it... 

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