Re: [Linux-fbdev-devel] Re: [PATCH] fbdev: colormap fixes

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On 7/28/05, Jon Smirl <[email protected]> wrote:
> On 7/28/05, Geert Uytterhoeven <[email protected]> wrote:
> > On Thu, 28 Jul 2005, Jon Smirl wrote:
> > > I can't see a way to query how long of cmap the device supports using
> > > the current fbdev ioctls.
> >
> > Look at the lengths of the color bitfields?
> 
> Which color bitfields? Does hardware that supports 10bit cmap also
> support a 10:10:10 framebuffer? If you can't do 10:10:10 how do the
> 10bit cmaps work?  Does alpha matter in a 10:10:10 scanout buffer?

>From the OpenGL headers I can see the answer to my questions...
#define GL_RGB10                                0x8052
#define GL_RGB10_A2                          0x8059

OpenGL supports all of these:
#define GL_RGB10                                0x8052
#define GL_RGB12                                0x8053
#define GL_RGB16                                0x8054
#define GL_RGB10_A2                          0x8059
#define GL_RGBA12                               0x805A
#define GL_RGBA16                               0x805B

Are there 12 and 16 bit cmaps too?

-- 
Jon Smirl
[email protected]
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