Con Kolivas wrote:
On Thu, 14 Jul 2005 03:54, Bill Davidsen wrote:
Con Kolivas wrote:
On Tue, 12 Jul 2005 21:57, David Lang wrote:
for audio and video this would seem to be a fairly simple scaleing factor
(or just doing a fixed amount of work rather then a fixed percentage of
the CPU worth of work), however for X it is probably much more
complicated (is the X load really linearly random in how much work it
does, or is it weighted towards small amounts with occasional large
amounts hitting? I would guess that at least beyond a certin point the
liklyhood of that much work being needed would be lower)
Actually I don't disagree. What I mean by hardware changes is more along
the lines of changing the hard disk type in the same setup. That's what I
mean by careful with the benchmarking. Taking the results from an athlon
XP and comparing it to an altix is silly for example.
I'm going to cautiously disagree. If the CPU needed was scaled so it
represented a fixed number of cycles (operations, work units) then the
effect of faster CPU would be shown. And the total power of all attached
CPUs should be taken into account, using HT or SMP does have an effect
of feel.
That is rather hard to do because each architecture's interpretation of fixed
number of cycles is different and this doesn't represent their speed in the
real world. The calculation when interbench is first run to see how many
"loops per ms" took quite a bit of effort to find just how many loops each
different cpu would do per ms and then find a way to make that not change
through compiler optimised code. The "loops per ms" parameter did not end up
being proportional to cpu Mhz except on the same cpu type.
Disk tests should be at a fixed rate, not all you can do. That's NOT
realistic.
Not true; what you suggest is another thing to check entirely, and that would
be a valid benchmark too. What I'm interested in is what happens if you read
or write a DVD ISO image for example to your hard disk and what this does to
interactivity. This sort of reading or writing is not throttled in real life.
Of course it is. At least the read. It's limited to the speed needed to
either play (watch) the image or to burn it.
--
bill davidsen <[email protected]>
CTO TMR Associates, Inc
Doing interesting things with small computers since 1979
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