Re: RT patch acceptance

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Bill Huey (hui) wrote:
> Think about what you need to do for app that does sound (hard RT),
> 3d drawing (mostly soft RT for this example), reading disk IO that's
> buffered.
> 
> By the time you get the sound playback and IO buffering going, you're
> going to get a pretty complicated commuication layer already going
> from those points. Now think, what if you intend to do a FFT over that
> data and display it ?
> 
> It's starting to get unmanagably complicated at that point.

But that's a general argument for having hard-rt in the standard
kernel. Which one of these steps cannot, from your point of view,
be implemented in a nanokernel archiecture? ... keeping in mind
that, as Andi mentioned, the need for increased responsivness for
the mainstream kernel is relevant with or without PREEMT_RT and
that increasing responsiveness is a never-ending work-in-progress.

Karim
-- 
Author, Speaker, Developer, Consultant
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