Re: new mplayer builds eliminate need for win32 codecs?

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Gilboa Davara wrote:
On Thu, 2006-08-17 at 10:08 -0400, Claude Jones wrote:
On Thursday August 17 2006 9:56 am, Patrick wrote:
On Thu, 2006-08-17 at 08:48 -0400, Claude Jones wrote:
It's being reported over on the pclinuxos list that they have a new build
of mplayer available that eliminates the need for win32 codecs and will
allow the playing of proprietary media files without having to resort to
use of 'questionable' codecs. I've been trying to find out what exactly
that means. On first glance, it looks like they've got Real media working
without the codecs but it's not clear if that equally applies to Windows
Media. If this were to be true for both, that would be a great stride
forward, no? In my world, Windows Media is a need, not a luxury - I'm in
video production and Windows Media is such an integral part of my
workflow that it can't be replaced with the opensource alternatives.
That would be great news. Do you perhaps have a link to that thread?
Would be nice if mplayer could be compiled 64bit with those native
codecs. Only 32bit apps that are then left on my box are flash and
OO.org.

Try this:
http://tinyurl.com/mtep9

--

I usually chroot to an old 32bit FC4 install in-order to view wmv files.
If indeed it works, this is a -big- step forward.
With gnash slowly taking shape and native 64bit OO planned for FC6, the
only 32bit application I plan on running is Quake 4 :)

Gilboa


FWIW, on the off chance you folks have not seen this, you might want to review this article on Real Networks' agreement with MS to provide open source codecs:

  http://news.com.com/2100-1025_3-6105970.html

HTH,

Marc Schwartz


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