Re: FC3, latest updates, glibc malloc segmentation fault

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Mika Saari wrote:

malloc: using debugging hooks
Segmentation fault
[...]
errors. I have been using blender 2.36, mainactor (latest release),
neverwinter nights client, each of these were even a bit solid when
using FC2 but now they crash like all the time. I am using
MALLOC_CHECK_=0 or 1 but still same problem.

Programs running solid is no indication they are working correctly. As described in the release notes, the glibc in FC3 detects memory problem at runtime. When it finds some, it terminates the process. With SIGABRT, though, which is why a segfault is strange.


Anyway, if any of this continues to happen with MALLOC_CHECK_=0, then it is not related to the new malloc checks since they don't do anything.

There can, of course, nevertheless be changes in any of the system libraries these programs use, which can cause the problems. I'll only say this for glibc, but here any such problem is most likely the applications fault since we don't know of any changes to documented behavior.

Anyway, you'll have to debug the problem yourself. Just create core files or run the code under gdb.

--
â Ulrich Drepper â Red Hat, Inc. â 444 Castro St â Mountain View, CA â

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