On Tue, Aug 28, 2007 at 10:02:18AM +0200, Ingo Molnar wrote:
>
> * Xavier Bestel <[email protected]> wrote:
>
> > Are you sure they are stalled ? What you may have is simple gears
> > running at a multiple of your screen refresh rate, so they only appear
> > stalled.
> >
> > Plus, as said Linus, you're not really testing the kernel scheduler.
> > gears is really bad benchmark, it should die.
>
> i like glxgears as long as it runs on _real_ 3D hardware, because there
> it has minimal interaction with X and so it's an excellent visual test
> about consistency of scheduling. You can immediately see (literally)
> scheduling hickups down to a millisecond range (!). In this sense, if
> done and interpreted carefully, glxgears gives more feedback than many
> audio tests. (audio latency problems are audible, but on most sound hw
> it takes quite a bit of latency to produce an xrun.) So basically
> glxgears is the "early warning system" that tells us about the potential
> for xruns earlier than an xrun would happen for real.
>
> [ of course you can also run all the other tools to get numeric results,
> but glxgears is nice in that it gives immediate visual feedback. ]
Al could also test ocbench, which brings visual feedback without harnessing
the X server : http://linux.1wt.eu/sched/
I packaged it exactly for this problem and it has already helped. It uses
X after each loop, so if you run it with large run time, X is nearly not
sollicitated.
Willy
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